LTeX - changes (no suicide, more units)

New features added:

  • no disbanding, which means, no more suicides if we dislike our map position. Play with what you have or go away. The only exception is disbanding inside city.
  • use as many transporters as neccesary to hold newly created units. So if you will get 20 units, you will get 5 galleons, 7 caravels or 10 triremes.
  • add as many settlers as cities on the map per player. 2 settlers per size=6 city, 3 settlers per size=9 city, etc. I realized that it's not enough to have similar number of units. If newly created player have to be a bit dangerous for strong player, he must be able to have similar number of cities.

Have fun!

Comments

Maybe for next

Maybe for next change?
*Allow changing of homecity for units without a homecity
*Maybe not let boats be one one tile --- autocreate_dispersion or something setting to add
*Better tech theft --- in shorturn version of this, autocreated players get a small ammount of tech compared to other players --- eg others have stealth, created players dont have republic :S

maho's picture

ad 1. yes, I think I will

ad 1. yes, I think I will need to do that. I also think about autoattach to homecity. Let's say someone will spawn with 2 galleons and some units. Next he looses all his cities and units, and have one galleon left. And until someone will have mercy to him and kill his galleon, he will sail like Flying Dutchman forever :).

So I'm thinking about something which will attach unit without homecity to nearest city at the beginning of the turn. But it can bring various side effects, like "cannot unkeep unit, disbanded" :).

ad 2. I don't think it's neccesary

ad 3. Everyone has stealth? Or only one is very advanced and rest is very poor? Don't forget that techs for new player are kind of average techadvance of all players. And it's random :) (I love random things)

#1 -- maybe just a way to

#1 -- maybe just a way to let it change, without autoattach?
#2, if a player has a sub, then those caravals or whatever are gone, proper spacing or making them harder to destroy is very important.
#3, well, yes, i deleted all the other players and recreated them and still no stealth for new players, maybe autocreate averages it with dead players?

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