I suggest we alter the effect of Eiffel Tower because it is currently unused in longturn games.
The current effect is that 'Your reputation and goodwill among other nations is recovered twice as fast.' This is irrelevant in non AI games. So this wonder is never built.
I suggest changing the effect to allow one shield of unit upkeep to be free in each city.
This is another suggestion by Book in a post here http://forum.freeciv.org/viewt....
The specific change to be made is in the ruleset file effect.ruleset
[effect_eiffel_tower]
name = "Unit_Upkeep_Free_Per_City"
value = 1
reqs =
{ "type", "name", "range"
"Building", "Eiffel Tower", "player"
"OutputType", "Shield", "Local"
}
This is the same poll as the one for the last team game because the settings from team games are no longer inherited by non-team games.
Shall we alter the effect of the Eiffel Tower wonder:
Comments
Doesnt it to cheap in this
Doesnt it to cheap in this case? 100 shields for about 30 shields upkeep every turn?
so we can increase cost too
so we can increase cost too
To cheap for that effect
Compare that to Colossus. Also 100, effect only on one city, and can be obsoleted.
The Terror effect.
I might have to change the wording in this poll. This wonder has never been built before because we don't have AI in longturn games. But Terror's abdication in LTXVI created an AI player. It is now possible that the 'weak' players may build this wonder in order to add an extra AI player to their already large team.
Are you sure that it will
Are you sure that it will work? I don't see anything related to units upkeep in code above. ...
Unit_Upkeep_Free_Per_City
It was added into the LTXVII by a vote here. . I am curious why people who voted yes last game vote no now.
The code you are looking for is the setting Unit_Upkeep_Free_Per_City
hmm, it's "name" field,
hmm, it's "name" field, doesn't look like field which decides what action is performed by wonder.
But if you're sure that it works , then I have no questions.