LTXVIII set diplomacy

What should the diplomacy setting be for LTXVIII?

0 = diplomacy is enabled.
4 = diplomacy is disabled.

Poll deadline: 2010-01-24

4 = diplomacy is disabled.
82% (9 votes)
0 = diplomacy is enabled.
18% (2 votes)
Total voters: 11

Comments

Lets play a lone wolf game.

There are two possible options for this game based on the diplomacy setting.

With diplomacy, the winning group of players can be any size and players can delegate to anyone.

Without diplomacy, only a single player can win and delegation is not allowed.

We have never played with the 'lone wolf' settings yet. I would like to give it a try.

maho's picture

Without diplomacy, only a

Quote:
Without diplomacy, only a single player can win and delegation is not allowed.

It's not true.

Quote:
We have never played with the 'lone wolf' settings yet

It's not true either.

Just because you didn't write it doesn't mean it is not true.

Maho we had a vote a vote on these two issues -

no delegation rule and single-player-win .

Both of these rule changes are new, we have not played these rules before.

maho's picture

It's not true that diplomacy

It's not true that diplomacy is not allowed - look at the rules.

And also it's not true that we haven't play single-winner games before. AFAIR LT4 was first of such games. Rules about group winning are quite new.

But don't think that we will be able to elect single winner. People will be bored at the end of the game and either game will die without winners or group winner rules will be reintroduced on public demand.

It's not true that diplomacy is not allowed ?

Quote:
It's not true that diplomacy is not allowed - look at the rules.

This is a puzzling statement. This poll is about whether diplomacy should be enabled or disabled. This is an option not a rule. We are voting on which game we want to play.

According to the rules for single player games

Quote:
d) if an end date has been set then on reaching that end date the winner will be determined using a method agreed before the game starts.

No end date has been set for this game so one player will have to win normally. Voting on the winner is not part of the rules.

maho's picture

It's not true that diplomacy

Quote:
Quote:
It's not true that diplomacy is not allowed - look at the rules.

This is a puzzling statement. This poll is about whether diplomacy should be enabled or disabled. This is an option not a rule. We are voting on which game we want to play.

:):) Of course I meant "It's not true that delegation is not allowed.....". You can use delegation, you can't use delegation to members of the same game.

LT4 was a single player game. ?

Maho can you explain why you think LT4 was a single player victory game. The only reference I can find is here. .
It states the unchallenged winners of LT4 are Vule Keva (Afghans) and Ika Pakao (Serbs)!

maho's picture

Ok, seems that it was LT5.

Ok, seems that it was LT5.

edrim's picture

but we have to cut all techs

but we have to cut all techs exchanging like diplomat stealing and get from city conquer, this is stupid when there are group of people who exchange techs in diplomacy disabled games

in this case maybe we should turn on caravans with warserver path, there is no possible to make masscaravan strategy

elrik's picture

good idea! It can be very

good idea! It can be very interesting but... With warserver caravans they will be the only way to victory and the player which will be able to make them longer without interruption(war or something) will with hich possibility win.
Btw how exactly can we block tech exchange possibilities? As for now tech can move in such ways:
1. tech stealing
2. diplomacy
3. conquer
Maybe Maho`s path can help here? 100% tech victim lose:) It could be interesting

pytoux's picture

Tech lose

Good idea, not only effective to prevent tech exchanges, but also a nice hide and catch game with diplomats in perspective.

What to do with the GL in case of no diplomacy?

The Great Library is already overpowered in big games, even if you can counter it by a tech trading alliance.
Without diplomacy I expect the GL to be the single point of winning.

I suggest we disable the GL in the case of a no diplomacy game.

edrim's picture

make a poll for disable GL

make a poll for disable GL

What to do with the GL ?

Building the GL takes a lot of resources. The player building it normally has to rely on allies to do all the defensive work for him for a substantial time.

In a single player game you have no allies. You will automatically be the target for all other players if you have the GL. It is a big risk to build.

The only safe way to get it is if you are alone on an island.

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