Game started. Assuming that last voting won't change it's result during nearest 24 h. If it will, server will be restarted with new settings.
First turn - 5 days. All players which don't press turn done will be treated as idlers, and replaced with candidates from substitute bench. Next, timeout will be reverted to 24h.
connection details
host: lt11.longturn.org
port: 5556
username and password: the same as at longturn.org
files
Ruleset, settings and source of server attached.
| Attachment | Size |
|---|---|
| freeciv-lt11.tar_.bz2 | 2 bytes |
| buildings.ruleset | 49.24 KB |
| game.ruleset | 3.54 KB |
| nations.ruleset | 4.32 KB |
| terrain.ruleset | 22.27 KB |
| units.ruleset | 43.8 KB |
| lt11_sh.txt | 339 bytes |
| settings.lt11 | 826 bytes |
Comments
nice, but my explorer has
nice, but my explorer has allready moved it self without me =/
It is normal, all players
It is normal, all players created as AI players move theirs explorers on start of a round, before round end all other units will move in AI mode, so you can prevent it and switch off auto mode (auto explore of Explorer too) in all your units before round will end.
Server will be restart means
Server will be restart means new map, or only new settings?
There is some changes in poll so now rapturedelay=1 is on the lead.
new map and new settings
new map and new settings
so this what is up right now
so this what is up right now will be restarted?
hmm, I think I can restart
hmm, I think I can restart without reseting the map, I will just edit appropriate value in the savegame :) It will be easier for me (I wrote create scripts to /tmp/ on my local machine, and now I would do that annoying work again).
hmm ... restart or not ... I
hmm ... restart or not ... I dont care :-)
Is it correct to change
Is it correct to change rules during a game? I don't know what's going on, but I resigned from LT11 due to rapturedelay=4. And now after my resign you are changing it to 1...
You resigned before the
You resigned before the voting was complete, that's your choice. But you can join the substitute bench.
Question: are the warserver trade settings enabled, do I have to install any patches for that? (or the warserver client itself?)
=== 0h Marduk, thou art chiefest among the great gods! To destroy and to create; speak thou the word, and thy command shall be fulfilled. ===
Question: are the warserver
Since the trade formula has been hardcoded into common/city.c which is used by the client and the server, the only 100% compatible client is the one maho attached to this announcement. At worst, if you use a different version (warclient or otherwise), CMA will not work as expected and labels indicating trade income (if traderoutes have been established) might display incorrect values.
But it doesn't mean that you
But it doesn't mean that you can't use other client.
I will use warclient, as so far :)
So to get correct CMA I need
So to get correct CMA I need to compile my own version??? And game might be fully restarted depending on voting results, and we are unsure of when the voting ends anyway. What is going on here???
Book: Does this explain why in LT10 when I set my CMA with vanilla client, then later logged in with Warclient all my CMAs were messed up and confused?? The 2 different clients were using different TR formulas?
So to get correct CMA I need
Yes. It was said when we voted CMA algorithm change.
Yes, it was my primary plan, but I won't fully restart, but just restart (with the same map, different setting).
But even if full restart - what's wrong with that? Game was started a bit earlier, with assumption that voting result won't change. Anyway, you didn't have chance to make lot of significant moves which would be wasted.
We are very sure when the voting ends. It will end in 2 hours 47 minutes.
I am confused. Will the
I am confused. Will the warclient CMA work correctly? Is the "Warclient Experimental Trade Settings" different from what is compiled into the normal Warclient binary? or are the "experimental" settings still experimental?
The reason I think a full restart is annoying if you have found a nice place but the next random map is not "as nice". I understand it is all random, but it I consider it like being dealt 21 in blackjack and then being told it the hand needs to be redealt as somebody else's hand was messed up for some reason.
but it I consider it like
You consider it wrong.
It's like you being dealt cards in blackjack, but you're told that it's trial deal, which can be real if some even occur. Is it unfair? It think only when that event isn't independend on cards you got.
He he. It doesn't matter
He he. It doesn't matter anyway. I haven't logged in and won't log in until server settings are updated.
Or in other words, you can deal the cards but I'm not going to look at them until trial period of over :-)
trial period is over. I have
trial period is over. I have changed setting without restart :)
so value is 3? :/
so value is 3? :/
yes, value is 3
yes, value is 3
So to get correct CMA I need
Yes. It was said when we voted CMA algorithm change.
You changed the CMA algorithm in the client? Why?
Heh, I meant "when we voted
Heh, I meant "when we voted caravan bonus algorighm change" :D
lulz i undrtsand. kthxbye
lulz i undrtsand. kthxbye
So to get correct CMA I need
To have a fully functional CMA, yes. But in most cases you will be alright with the plain/warclient CMA.
Yes, since the LT server does not tell the clients what traderoute formula it uses (it would need to send a special packet with that information, cf. the extroutes capability in warclients/warservers) the clients just assume it is their own predefined default. For the plain civclient this is the original (broken) traderoute formulas and for warclients this is the warclient "experimental" balanced formulas. So since the server saves some CMA data for you on its side, when you reconnect with a different version your client will be very confused, with the server-side CMA data saying one thing, its own CMA saying something else, and its trade calculating formulas not agreeing with either.
Yes.
But keep in mind while traderoutes are not involved the CMA should work as expected, and even with traderoutes it will only produce "undefined" (though usually benign) behaviour in certain situations. Personally I suggest that you not use CMA if you find it is behaving strangely; adjusting city workers by hand should still work without problem.
It's not during a game. Game
It's not during a game. Game haven't started yet. I mean, when rapturedelay became 1, game will be restarted, so current start is testing one.
But if rapturedelay will be 4, current testing start will became official start.