LTeX

LTeX - remember about differences

I have written it many times, especially on the forum, but it's worth of remind you (especially just added players) that LTeX is different than LT game.

LTeX - what am I researching?

I was researching Mathematics when a newcomer stole the prereq Masonry.

LTEX: Change terrain movement costs

ltex2.2 - terrain.ruleset(ltgame_setting), LTeX 2.2(ltgame)

Movement costs are currently 1, 4 or 6. I don't think we need to limit ourselves to these values and I don't think they are very realistic.

Changes to the original content.
Line 293Line 293
 
graphic_alt = "-"
 
graphic_alt = "-"
 
identifier = "a"
 
identifier = "a"
-
movement_cost = 4
+
movement_cost = 3
 
defense_bonus = 0
 
defense_bonus = 0
 
food = 0
 
food = 0
Line 330Line 330
 
graphic_alt = "-"
 
graphic_alt = "-"
 
identifier = "d"
 
identifier = "d"
-
movement_cost = 1
+
movement_cost = 2
 
defense_bonus = 0
 
defense_bonus = 0
 
food = 0
 
food = 0
Line 368Line 368
 
graphic_alt = "-"
 
graphic_alt = "-"
 
identifier = "f"
 
identifier = "f"
-
movement_cost = 4
+
movement_cost = 2
 
defense_bonus = 50
 
defense_bonus = 50
 
food = 1
 
food = 1
Line 443Line 443
 
graphic_alt = "-"
 
graphic_alt = "-"
 
identifier = "h"
 
identifier = "h"
-
movement_cost = 4
+
movement_cost = 2
 
defense_bonus = 100
 
defense_bonus = 100
 
food = 1
 
food = 1
Line 518Line 518
 
graphic_alt = "-"
 
graphic_alt = "-"
 
identifier = "m"
 
identifier = "m"
-
movement_cost = 6
+
movement_cost = 4
 
defense_bonus = 200
 
defense_bonus = 200
 
food = 0
 
food = 0
Line 591Line 591
 
graphic_alt = "-"
 
graphic_alt = "-"
 
identifier = "s"
 
identifier = "s"
-
movement_cost = 4
+
movement_cost = 3
 
defense_bonus = 50
 
defense_bonus = 50
 
food = 1
 
food = 1
Line 630Line 630
 
graphic_alt = "-"
 
graphic_alt = "-"
 
identifier = "t"
 
identifier = "t"
-
movement_cost = 1
+
movement_cost = 2
 
defense_bonus = 0
 
defense_bonus = 0
 
food = 1
 
food = 1

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killuh=1

LTeX and LT21 use killuh=1 to gradually kill the units who have no homecity. The intent is that each unhomed unit, each turn, loses 10% of its current HP.

LTeX - two players named 'drew'

At 1750 BC (T45) of LTeX 2.2, I scrolled to the bottom of my Nations tab and saw this...

LTeX - civilian Barracks?

Do we want a 'civilian Barracks' that allows cities to build veteran Workers?

I am away from LT20 and from LTeX

Starting now, I am away from Longturn. I will be away for about 7 days, while I expect to have no access to civclient and internet.

Other issues with LTeX 2.2

I have r6215 of LTeX source code. I tested LTeX 2.2 ruleset (copy-pasted from this website), plus some changes from polls, in private LTeX server.

LTeX 2.2 (19/30)

Host: ltex.longturn.org
Port: 5555

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Information and practice games for beginners

Longturn is attracting a steady stream of new players, some of them experienced in 'short-turn' Freeciv and some only in civilization in general.

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