server

LTeX is up

LTeX server is up again!

just to remind you:

  • host: ltex.longturn.org
  • port: 5555
  • user: the same as at www.longturn.org
  • password: ---,,-----

New LTeX server with Freeciv 2.1?

Would it be an idea to start an additional LTeX server that runs on Freeciv 2.1?

Savegames and Scorelogs

I'm going to ask for access to the scorelogs and savegames, it's something that would be highly interesting to have publically available, especially the savegames. So please Maho can you do a package of all the savegames and publish them, if there are scorelogs that would be great too.

Patch diplocost functionality

As we all know diplocost is broken, when you exchange tech and have your tech set to NONE you don't get any tech penalty even if diplocost is at 100%. This is a small patch that fixes this

LT9 - a better balance between units

Should we change SINGLE_MOVE to 9 instead of 3. In other words, should we apply attached diff?

Reason:
As we have succesfully played enough of LT games using 3x ruleset, many have complained that the balance is too much skewed towards the defence. There is however a moderately simple fix for at least some of the problems.

To counteract such issues in standard (as in: using default ruleset), effort system was introduced. As many of you must have noticed, an unit attacking with less than 1 move attacks with reduced strength (reduced proportionally to number of move points left). This system is controlled by one hardcoded #define - SINGLE_MOVE.

SINGLE_MOVE determines the point where effort systems starts to kick in, by defining the cutoff point. It's value is a number of 1/3 of a move point (due to the way internal mechanics work), and therefore value of 3 means units become tired if they have less than 1 move.

PROPOSITION: let's change it to 9, to keep up with 3x move in our ruleset. This would mean unit would be tired if it has less than 3 move - a standard move of any "infantry" unit, thus moving the balance more towards compatibility with the default ruleset. Such a change would require recompilation of the server, however.

After the change, units would become tired much more quickly, and thus an "instant attack" would become much harder to perform - which means we would have a more balanced game. (And more similar to standard gameplay, but played faster).

At a comment here, I've put a more detailed description of the mechanics involved, if anyone is interested.

This poll has a standard duration of one week, majority of votes wins.

yes
83% (19 votes)
no
17% (4 votes)
Total votes: 23

Listing connections

The /list command is unavailable on the server, so I would like to know if it's possible to list who is connected in some other way.

LT7 Server down again

Can somebody confirm the LT7 server is down again. It seems I can't connect.

Removing vision from dead players

zcat lastsave.sav.gz |perl -npe 's/^team.*//; if(/^name/){$team++;print "team=\"$team\"\n";}'>lastsave-teams.sav

This small one liner will put everyone in the game into their own team, this will hinder dead players from seeing the whole map. Which is something I find very abnormal.

LT6 Server restart ?

Hi Maho !

LT6 show currently 22h40 min before next turn. It should be around 5h40. Can you do something ?

Thanks,

Ela

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